Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Klousianic · Apr 02, 2015 at 06:31 PM · javascriptinstantiaterandomrange

Problem with Random.range

Hie everyone! I want to create a cube, but just when the random.range(0,1) is 1. When it is 0, then nothing comes Thank you and sorry for my bad english!

 var cube : GameObject;
 var spawnPosition : GameObject;
 var timer = 0.0;
 
 function SpawnCube() {
 
     var tempCubeSpawner = Instantiate(cube, spawnPosition.transform.position, Quaternion.identity);
 
 }
 
 function Update() {
 
     timer += Time.deltaTime;
     if(timer > 5) {
     var randomNumber = Random.Range(0,1);
     
     if(randomNumber == 0) {
       SpawnCube();
       timer = 0.0;
     }
       if(randomNumber == 1) {
       timer = 0.0;
     }
 
     }
 
 
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by Bonfire-Boy · Apr 02, 2015 at 08:06 PM

I'm assuming your randomisation is intended to be a coin toss, in other words you're wanting it to be an int that's either 0 or 1.

With ints, Random.Range is exclusive of the second (max) parameter. So if you want one of 0 and 1 you need to do

 var randomNumber = Random.Range(0,2);

Or you could use floats and you could do

 var randomNumber = Random.Range(0f,1f);

But then the test changes to

 if (randomNumber < 0.5f)
 {
 }
 else
 {
 }

The advantage of floats is that it gives you an easy way to tweak things, by changing the 0.5f to a variable you can set to whatever probability you want.

Note that when using floats Random.Range is inclusive (but it makes negligible difference when using it this way).

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image UNZoOM · Apr 02, 2015 at 08:30 PM 0
Share

var randomNumber = Random.Range(0f,1f); will never give output as 1

what do you mean by "Note that when using floats Random.Range is inclusive " ?

avatar image Klousianic · Apr 02, 2015 at 08:56 PM 0
Share

Thank you very much!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Problem with Random.Range 1 Answer

Random.Range statement question 1 Answer

Instantiating a random dropped consumable item from many cloned objects 1 Answer

can your Random.Range parameters match with function perameter (javascript) 2 Answers

How to instantiate 2D object at fixed location? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges