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Question by karlanton98 · Nov 07, 2017 at 10:36 PM · scripting problemnetworkingmultiplayernetworklobby

How to check for a host in a certain area in a open world game?

Lets say i have an open world game. this open world is created out of squares. If a player leaves a square and enter the next one the player are going to look for a host in that square, if the player cannot find a host then the player starts to host. If the host leaves the square then another player who are connected to that host becomes the host.

Since you can't create a lobby in unity and then hot join this is my solution to that problem but how do i go around to complete this?

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