Universal renderer not working at all
3H im into this, still not get a single simple render both in scene view and camera. I think i setup all the minimum for a quick test but nothing, object are just invisible.
I did :
Updated Unity Hub and Unity editor to last version to date (unity 2019.3.11) (already failed in 2019.3.7),
Import last Universal render package (7.3.1),
created render pipeline asset setup to default,
linked this pipeline asset in both graphic and quality editor properties,
also linked to the camera,
created universal pipeline new materials and assigned them to new default gameobjects cubes and spheres,
Result : nothing. objects are invisibles. not even pink.
Both in fresh install and upgrade project. Also nothing from new project with universal pipeline enabled by default. I have "using directx11 on a directx10 gpu" label on top of the editor, I don't know if its related.
Hello, I have the exact same problem and similar setup ! (DX 11 on a DX 10 GPU and posted a question but no answer received yet) - Unity LTS 2019.4
I have nothing rendering in my scene view nor game view (camera). Can't even see objects. I also tried to reinstall (on LTS 2019 version) - created new project or upgraded ones. Tried to put the new render pipeline both in graphics & quality properties several times. Created new shader graphs & materials -> still doesn't show anything.
Problem still there ! And I darn need URP to work !
I believe this is linked to DX11 on DX10 GPU.
Please keep me posted for an answer or Solution !