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Question by kamran_f · Aug 31, 2018 at 05:48 PM · rotationlookrotationalign two objects

Align Key to Keyhole??

Thank you in advanced for your help; i have a key and key hole on a object with keyhole, i can rotate keyhole object in every rotation in world to look every part of it and when i push some button the key will move and align to the key hole entrance, i managed to move the key into the proper position but the key rotation is not right and i couldn't find any solution, i'm so new to unity and coding.

key : red box (0.05,0.2,2) is my key

keyhole : the empty object with icon child to the box is supposed to be my key hole,

alt text

whet i run my code key goes to the keyhole properly bu as you can see the rotation is not right,

alt text

and this is my code

     public Transform target;
     public float speed = 3;
 
     private Vector3 direction;
     private Quaternion lookRotation;
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         float step = speed * Time.deltaTime;
         // key scale is 0.05,0.2,2 so i add a 1 unit distance from key center to hole
         Vector3 distance = new Vector3(0, 1, 0);
 
         transform.position = Vector3.MoveTowards(transform.position, target.position + target.rotation * distance, step);
         
         //find the vector pointing from our position to the target
         direction = (target.position - transform.position).normalized;
 
         //create the rotation we need to be in to look at the target
         lookRotation = Quaternion.LookRotation(direction, transform.up);
 
         //rotate us over time according to speed until we are in the required rotation
         transform.rotation = Quaternion.Slerp(transform.rotation, lookRotation, 0.3f);
     }

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