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Question by Gekigengar · Feb 18, 2015 at 10:25 PM · c#terrainsplatmapsplatsplatmaps

Deleting terrain splatmap through scripts.

Is there a way to delete/remove the Unity terrain's splat-map data through scripts?

I am using C# to write an automated terrain generator for my game, currently working on auto-splatmapping part of the system.

I have successfully created splatmaps using this. http://docs.unity3d.com/ScriptReference/TerrainData.SetAlphamaps.html

But how do I remove splatmaps? I can't seem to find any solutions for this yet.

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Answer by hanni6al · Apr 06, 2016 at 02:03 PM

This is a old question but I answer it nevertheless.

I do it the following way:

   void OnApplicationQuit()
   {
     Ground.terrainData.splatPrototypes = null;
   }

Which will called when the application quits.

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avatar image Gekigengar · Apr 30, 2016 at 08:16 AM 0
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I just tried that, and wow, it removed all my textures assigned to the terrain!

I guess making this non-destructive is easy, by first saving all the splat, null them, then re-assign the textures to the terrain.

alt text

However, this is not exactly what I need as it doesn't exactly remove the splatmap from the terrain asset data.

I am in need of a way to remove all of them entirely just like new terrain, no SplatAlpha in the terrain asset file.

I need this because when generating over 4 textures, it generates an extra splatmap. (And this somehow is never removed even when I have 4 or less textures).

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