Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by BlimpityBlop · Jan 23, 2016 at 12:30 PM · unity 5ainavmesh

I want to use NavMesh AI AND I want to place and destroy blocks.

I've baked a navmesh with an AI Enemy. I want to be able to place blocks and have the enemy navigate it's way around them. I also want to be able to destroy these blocks. Apparently you can't generate a navmesh at runtime. How can I do this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by incorrect · Jan 23, 2016 at 12:56 PM

Take a look at Navigation and Pathfinding, especially at Creating a NavMesh Obstacle page. It's exactly what you want.

NavMesh can not be backed at runtime, but can be 'cut' by obstacles.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BlimpityBlop · Jan 23, 2016 at 08:39 PM 0
Share

Thank you for your reply, however I did look into the Nav$$anonymous$$esh Obstacle page and found that you can choose to carve or not carve. Not carving means that the AI will try to continue on it's usual path, but will get stuck at the obstacle. Carving it will make the AI try to navigate around it -- but when you remove the obstacle, the carved space still remains as if the obstacle was still there. I need the navmesh to be restored to what it was once the object is removed.

Any ways around this?

avatar image incorrect BlimpityBlop · Jan 24, 2016 at 01:43 PM 0
Share

Have you really tried it?

avatar image
0

Answer by bloeys · Jan 24, 2016 at 03:07 PM

How about you move the carved object away from the navmesh, that way the navmesh will update without the carve in it, then once it has been updated you can safely remove the obstacle.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

I want to use NavMesh AI AND I want to place and destroy blocks. 0 Answers

Navmesh Agent moves odd when bumped 1 Answer

how to get AI to move to the closest of the same object? 0 Answers

Navmesh agents pushing character controller, how to stop this? 1 Answer

"SetDestination" can only be called on an active agent that has been placed on a NavMesh. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges