Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Sp8iky · Aug 31, 2018 at 12:09 PM · erroriosxcode

Unity error -> crashing while build & run

I have a big problem, yesterday building did work without problems and today (I didn't change anything) it crashes with a few errors when I try to build it (iOS -> Xcode) I just started with unity few day's ago, so I'm not that familiar with it.

I tried already: - Update Unity - Different Folder for Building - Not Build&Run just Build - Restart Unity - Reimport Assets

Errors:

  1. Failed running /Applications/Unity/Unity.app/Contents/il2cpp/build/UnityLinker.exe -out="/Users/sp8iky/TowerDefense/Temp/StagingArea/Data/Managed/tempStrip" -x="/Applications/Unity/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -x "/Users/sp8iky/TowerDefense/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/var/folders/b2/f9vh9ycd6zdfz8lbv0hndyk40000gn/T/tmp7a5f694.tmp" -x "/var/folders/b2/f9vh9ycd6zdfz8lbv0hndyk40000gn/T/tmp7570b08c.tmp" -x "/var/folders/b2/f9vh9ycd6zdfz8lbv0hndyk40000gn/T/tmp55821346.tmp" -d "/Users/sp8iky/TowerDefense/Temp/StagingArea/Data/Managed" -a "/Users/sp8iky/TowerDefense/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Users/sp8iky/TowerDefense/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" -a "/Users/sp8iky/TowerDefense/Temp/StagingArea/Data/Managed/UnityEngine.Analytics.dll" --dotnetruntime=il2cpp --dotnetprofile=legacyunity --use-editor-options

stdout: Fatal error in Unity CIL Linker Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'ClassLibrary1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' at Unity.Linker.Steps.AddUnresolvedStubsStep.GetTypeModule (Mono.Cecil.TypeReference type, Mono.Cecil.AssemblyDefinition[] assemblies) [0x00047] in :0 at Unity.Linker.Steps.AddUnresolvedStubsStep.MarkAssemblyOfType (Unity.Linker.UnityLinkContext context, Mono.Cecil.TypeReference type) [0x0000e] in :0 at Unity.Linker.Steps.UnityMarkStep.HandleUnresolvedType (Mono.Cecil.TypeReference reference) [0x00001] in :0 at Mono.Linker.Steps.MarkStep.MarkType (Mono.Cecil.TypeReference reference) [0x0004a] in :0 at Mono.Linker.Steps.MarkStep.MarkGenericArguments (Mono.Cecil.IGenericInstance instance) [0x0001b] in :0 at Mono.Linker.Steps.MarkStep.GetOriginalType (Mono.Cecil.TypeReference type) [0x00014] in :0 at Mono.Linker.Steps.MarkStep.MarkType (Mono.Cecil.TypeReference reference) [0x0000e] in :0 at Mono.Linker.Steps.MarkStep.MarkField (Mono.Cecil.FieldReference reference) [0x00058] in :0 at Unity.Linker.Steps.UnityMarkStep.MarkFields (Mono.Cecil.TypeDefinition type) [0x0001c] in :0 at Unity.Linker.Steps.UnityMarkStep.DoAdditionalTypeProcessing (Mono.Cecil.TypeDefinition type) [0x00248] in :0 at Mono.Linker.Steps.MarkStep.MarkType (Mono.Cecil.TypeReference reference) [0x001e0] in :0 at Mono.Linker.Steps.MarkStep.MarkType (Mono.Cecil.TypeReference reference) [0x00098] in :0 at Mono.Linker.Steps.MarkStep.InitializeType (Mono.Cecil.TypeDefinition type) [0x00064] in :0 at Mono.Linker.Steps.MarkStep.InitializeType (Mono.Cecil.TypeDefinition type) [0x00027] in :0 at Mono.Linker.Steps.MarkStep.InitializeAssembly (Mono.Cecil.AssemblyDefinition assembly) [0x00035] in :0 at Mono.Linker.Steps.MarkStep.Initialize () [0x00019] in :0 at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00008] in :0 at Unity.Linker.Steps.UnityMarkStep.Process (Mono.Linker.LinkContext context) [0x0000c] in :0 at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00021] in :0 at Unity.Linker.UnityDriver.Run () [0x00087] in :0 at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling () [0x00007] in :0 at Unity.Linker.UnityDriver.RunDriver () [0x00002] in :0 stderr:

UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:91) UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, BuildTargetGroup) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:84) UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:215) UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:115) UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:170) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

  1. Exception: /Applications/Unity/Unity.app/Contents/il2cpp/build/UnityLinker.exe did not run properly! UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable`1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:91) UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, IIl2CppPlatformProvider platformProvider, IEnumerable`1 additionalBlacklist, BuildTargetGroup buildTargetGroup) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:84) UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:215) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:115) UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:170) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35) UnityEditor.iOS.PostProcessiPhonePlayer.CrossCompileManagedDlls (BuildSettings bs, UnityEditor.iOS.ProjectPaths paths, UnityEditor.AssemblyReferenceChecker checker, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:825) UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (BuildSettings bs, UnityEditor.iOS.ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:660) UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (PostProcessorSettings postProcessorSettings, BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:611) UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:37) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:287) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

  2. Build completed with a result of 'Failed' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

  3. UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:187 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x0007f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
â–¼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

209 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

iOS Build throwing error on launch. 4 Answers

Apple Mach-O Linker (ld) Error Group - Xcode 0 Answers

Xcode Apple Mach-O linker error 1 __frkparticlePluginSDKProcess 1 Answer

Unity-iPhone has Conflicting Provisioning Settings? 4 Answers

Apple LLVM 9.0 Error, Unable to execute command: Killed:9 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges