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Question by luchris429 · Oct 18, 2020 at 10:38 PM · cameracolliderplaneboundsgeometry

TestPlanesAABB Does not work when looking up.

In the following simple setup, TestPlanesAABB claims the cube is visible when it is very clearly not. alt text

Steps to recreate:

Camera at (0,0,0) pointing at (-50, 0, 0) (pointing at the sky).

Cube at (0,-2,0) with scale (1, 1, 10) (below the camera).

This example script from the unity documentation attached to the cube claims that the cube is visible, when it is very clearly not.

Playing around I notice some strange behaviors like when I change the FOV to be >61 it works, but <=61 it doesn't. It detects the cube at angles -50 and -60, but not at -40 or -70 for some reason.

screen-shot-2020-10-18-at-32817-pm.png (276.0 kB)
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