Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Camenwolf · Feb 13, 2017 at 08:21 AM · arrayscript.dynamicaccessunique

Having trouble accessing a unique instance of a dynamically generated script...

Hi. I'm having an issue assigning a value to a script in a dynamic object generated from a resource at runtime. In the below code, the value of direction in my apply forces script is always the value of the last element in the MotorDirection array. It's as if when I execute

QuadMotors.Props [i].transform.GetComponent ().direction = (int)MotorDirection [i];

It is assigning the value to all of the instances of this script. I only want it to assign to the one that belongs to the current instance of QuadMotors.Props, so that each instance has a different value.

  public class FrameProperties : MonoBehaviour {
 
     public Vector3[] attachmentPoints;
     public MotorProperties.Direction[] MotorDirection;
     private MotorController QuadMotors;
 
 
     // Use this for initialization
     void Start () {
         QuadMotors = GetComponentInChildren<MotorController> ();
         for (int i = 0; i < MotorDirection.Length; i++) {
             QuadMotors.Props [i].transform.GetComponent<ApplyForces> ().direction = (int)MotorDirection [i];
             Debug.Log ("frame direction " + (int)MotorDirection [i]);
         }
     } 

Thank you.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Camenwolf · Feb 12, 2017 at 11:44 PM 0
Share

I resolved this by assigning the value in the script that instantiated the objects. I think there are things I still don't understand about the order of execution at startup.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

List of scripts? 2 Answers

Add two radius on the same shader 1 Answer

How do I access a script from a class inside a script. 1 Answer

How can I access the variables of arrays with multiple data types? 1 Answer

How to hide/unhide an array of objects with a mouse click. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges