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Question by Dylan_the_nipple · May 17, 2016 at 01:07 AM · error messagereferenceclasses

An object reference is required to access non-static member `UnityEngine.Behaviour.enabled'

I am trying to model acceleration, and I have a separate script for it so that once it reaches a speed (200) it cancels the acceleration. However, I have no idea why it is giving me this error? Please help, im fairly new.

public class Movement : MonoBehaviour {

 public float movespeed = 10f;

 public class Accleration {}




 void Update () {




     if (Input.GetKey (KeyCode.W))
         transform.Translate (Vector3.down * movespeed * Time.deltaTime);
 


     if (movespeed > 200)
         Acceleration.enabled = false;


 }
     
     
 

} public class Acceleration : MonoBehaviour {

 public class Movement {}

 public float movespeed = 10f;


 void Update () {

     movespeed -= Time.deltaTime;


 }

}

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