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High CPU GPU usage not showing in profiler
Hey guys,
The development build of my game is taking a lot of resources - 45% CPU,70% GPU
This is even on an idle scene with just 2 inputs and 2-3 buttons.
The problem is that when trying to profile and check the cause of this, the profiler detects nothing at all: And the profiler seems to record properly - if I start clicking around it creates spikes etc.
The build is for PC btw.
Any advice would be much appreciated.
Thanks in advance, Pavel
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Comment
Probably good to mention that the usage stays even if I run the game on fastest quality
I think it might be something from the Player settings as I tried to create a new scene with just one cube and build and play that. The result was the same