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2D game with angled top-down camera perspective
I want to create a game similar to binding of isaac, a slightly angled top-down 2D game. In binding of isaac, the character moves and shoots along a 4-way path, so when he is shooting towards East, the character is facing East, same for North, West and South. In my game I need to shoot at any given angle, so it will look pretty bad if the character is facing East but the bullet is going North-East, I considered creating 8 or even 16 sprites with the character facing at different at different angles. But I don't know if it will look good either.
I would like to know if anyone encountered this problem and if there is any solution beside switching to 3D, because is not a solution at this moment.
In this image(Binding of Isaac) it may look like the player shoots at any given angle but it's not, he moved to the left immediately ofter shooting.
Well there is no way around it. The game being "angled" has nothing to do with sprites needing custom rotations.
There is no way around it like @Pork$$anonymous$$uncher said. You will have to create different sprites for different directions and lets say when the W and D keys are pressed (North West) then load the North West direction sprite. So on.
Answer by team_eden · Feb 10, 2015 at 05:00 AM
You could always take screen shots of a real model on top of a blue screen, and take screen captures as you rotate the model appropriately. Position the camera in your viewer as you would like it to be in your game, voila!
Good luck
PS. You can always save high res captures lower, into 8 or 16-bit 'SNESEGA' style if that's what you need..
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