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Question by annaoomph · Aug 30, 2018 at 11:45 AM · buildpluginsstandaloneframework

Create a framework bundle for Standalone build

I have a Unity project that uses a native ios framework (SDK) from C# scripts. When I compile it for iOS app (.ipa), everything works fine. I want to compile it for macOS, too, that means Standalone build. In the docs I see that I need to convert it to a bundle.

How can I do it?

Also, what structure should I keep?

I have the plugin in Project-Name/Assets/SDK-Name/Plugins/SDK.framework and C# script that calls it in Project-Name/Assets/SDK-Name/Plugins/SDKName/iOS/SomeFile.cs. This gives me EntryPointNotFoundException for now.

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