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Question by tutaBugarin · Oct 07, 2020 at 08:19 PM · scripting problemnoob

My coroutine script isn't working, it has no errors

I don't have any errors, that confuses me. I tried looking it up, nothing helped. Sorry if this is not a relevant question. Btw here's the portion of the code that caused trouble:

     bool CanGoInvisible;
     bool InvisibleCooldownOver;
     public MeshRenderer Renderer;
 
     IEnumerator goVisible()
     {
         for (float ft = 0f; ft <= 1; ft += 0.1f)
         {
             InvisibleCooldownOver = true;
             Color c = Renderer.material.color;
             c.a = ft;
             Renderer.material.color = c;
             yield return null;  
         }
     }
 
     IEnumerator InvisibleTime()
     {
         yield return new WaitForSeconds(3);
 
     }
 
     IEnumerator GoInvisible()
     {
         for (float ft = 1f; ft >= 0; ft -= 0.1f)
         {
             InvisibleCooldownOver = false;
             InvisibleTime();
             Color c = Renderer.material.color;
             c.a = ft;
             Renderer.material.color = c;
             yield return null;
             Debug.Log("It worked!");
         }
     }
     
     void Update()
     {
         if (Input.GetKey(KeyCode.LeftShift))
         {
             StartCoroutine("GoInvisible");
         }
     }
 

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