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Question by Chocolade · Sep 23, 2017 at 08:23 PM · c#scripting problemarrayscript.arrays

How can i create array of texture2d with variables names ?

Instead doing this:

 public Texture2D mouse;
 public Texture2D hand;
 public Texture2D grab;

To make:

 public Texture2D[] cursor;

But also to give already a 3 variables in the script mouse,hand,grab so they will show and i will be able to use them and also that i will be able to add/remove more items from the array.

But how do i make this 3 variables to be already in the array and not empty array ?

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Answer by Vicarian · Sep 24, 2017 at 04:40 AM

I don't quite know what you're asking, but it sounds like a struct. You'll be able to serialize a struct to be able to create new fields as you need them:

 using UnityEngine;

 public class ExampleClass: MonoBehaviour {
     [SerializeField] Cursors m_cursors;

     [System.Serializable]
     struct Cursors {
         public Texture2D mouse;
         public Texture2D hand;
         public Texture2D grab;
     }
 }
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Answer by unit_nick · Sep 24, 2017 at 04:54 AM

Here is how you build a static array

 public Texture2D[] cursor = { mouse, hand, grab };

but you can't just add and remove items to an array, you need to create a new array and copy the items you want to keep to the new array.

lists provide similar functionality to arrays but are dynamic and would suit you better?

 public List<Texture2D> cursors = new List<Texture2D>();
 cursors.Add(mouse);
 cursors.Add(hand);
 cursors.Add(grab);
 cursors.Remove(hand);

you can still access lists like an array

 cursors[1] = grab;

Dictionaries are another option

 public Dictionary<string, Texture2D> cursors = new Dictionary<string, Texture2D>();
 cursors.Add("mouse", mouse);
 cursors.Add("hand", hand);
 cursors.Add("grab", grab);
 cursors.Remove("hand");

and access

 Texture2D cursor = cursors["mouse"];

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avatar image Vicarian · Sep 24, 2017 at 04:59 AM 0
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Dictionaries can't be serialized in the Editor, so they aren't necessarily a good option if that's how @Chocolade assigns the cursor textures. Having said that, I doubt it'll be able to serialize a type derived from List that has been given a string indexer. That was my initial thought, but the Editor being unable to serialize it put the stop to that.

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