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Question by vamkir · Aug 09, 2011 at 10:56 PM · triggeractivate

activate script using trigger

i am trying to make a capture the flag game but i was wondering weather u could activate a following script by using a trigger

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Answer by FTheCloud · Aug 09, 2011 at 11:08 PM

Yep:

//gameObject that contains the script var Whatever : GameObject;

function OnTriggerEnter (other : Collider) { //You'd replace ScriptName with whatever the name of the script your trying to activate var scriptname : ScriptName = Whatever.GetComponent("ScriptName"); scriptname.active = true; }

Make sure that the script you want to activate is not active when you start your game.

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Answer by gianni123 · Feb 24, 2012 at 05:40 PM

hi, the script of FTheCloud gives me this error "The name 'ScriptName' does not denote a valid type ('not found'). "" what's the type for script? thanks!

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Answer by bighouse25 · Jun 30, 2013 at 02:00 PM

wow, this one can be painfull to figure out... the type needs to be the name of your script, that 2nd place it says ScriptName... it goes there to.

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