- Home /
Unchanged project features break on bootup? (possible editor issue, v2018.1.1f)
One of my game features that was working one night, and stopped working the next day when I booted up the editor. Things don't just stop working for no reason, so I believe it has something to do with Unity. Here is the scenario:
Switch to master branch of repo for first time on new machine
Do project work in scripts not related to raycaster, and raycaster works. There are some warnings with a plugin script I'm using, but they do not seem to affect how the demo plays (the warnings are about deprecated things from the Unity API).
There are also some errors related to my Leap Motion hand tracker (for VR), saying it can't detect some fingers. Again, this does not affect the demo and things work as expected.
Save work, exit.
Turn on the next day, and raycaster does not show up.
Check my work and realize nothing in the scripts did this, so made a new clone of the repo
In this new clone, the head is reset to the last commit where I saw everything working
Have the exact same issue
Troubleshooting the raycaster to make sure I'm close enough and pointing to objects with colliders, and I am, and it still doesn't work
Have my teammate verify I'm not crazy because he saw things work too
So I can only guess that A: there is some Unity setting in a file on my computer that persists across branches that's causing this, or B: the warnings and erros "caught up" and started really taking effect upon a later boot-up. But, based on what I learned about this editor so far, neither of those make too much sense. Has anyone encountered this before? What to do?
Edit: I narrowed it down a little bit, it is not a malfunction on part of the Leap Motion hand tracking controller.
Bumping again, but only to include something important: deleting all traces of the project and then making a fresh git clone on my machine did not solve the issue
Your answer
Follow this Question
Related Questions
How to enable/disable VR from code? 0 Answers
oculus go controller transform.forward is giving unexpected behaviours 0 Answers
SteamVR or OpenVR in Unity Editor 0 Answers
Setting project for android build makes ovrplayercontroller run along the floor in editor (VR) 0 Answers
Steam VR not playing in editor 1 Answer