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Question by coltanjamesshaw02 · Aug 29, 2018 at 10:48 AM · rigidbodyscript.tagsfreezingcolission

Unfreeze constraint on enter,freeze on start

id like to make it so when I start my game it finds objects with a specific tag and uses rigid body's constraints to freeze all rotation and positions, but when I enter an object (so with collider) it finds those specific tagged items and unfreezes those constraints. I have tried quite a few scripts but none seem to work the way I wish, if you have a script please share it with me. Thank you.

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Answer by TheKnightsofUnity · Aug 29, 2018 at 11:38 AM

Hello @coltanjamesshaw02.


You can freeze all constraints of objects with a specific tag using this code:

 private void Awake()
     {
         GameObject[] objectsToFreeze = GameObject.FindGameObjectsWithTag(OBJECT_TO_FREEZE_TAG);
 
         for (int i = 0; i < objectsToFreeze.Length; i++)
         {
             Rigidbody rigidbody = objectsToFreeze[i].GetComponent<Rigidbody>();
             rigidbody.constraints = RigidbodyConstraints.FreezeAll;
         }
     }



One of the ways to unfreeze objects constraints on collision enter is to add a separate script to such object that will turn them off after colliding with Player:

 using UnityEngine;
 using UnityEngine.Assertions;
 
 public class ObjectToFreeze : MonoBehaviour
 {
     private const string PLAYER_TAG = "Player";
 
     [SerializeField] private Rigidbody _rigidbody;
 
     #region MonoBehaviour
 
     private void Awake()
     {
         Assert.IsNotNull(_rigidbody);
     }
 
     private void OnCollisionEnter(Collision collision)
     {
         if (collision.collider.CompareTag(PLAYER_TAG))
         {
             _rigidbody.constraints = RigidbodyConstraints.None;
         }
     }
 
     #endregion
 }

All the best,

The Knights of Unity

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avatar image coltanjamesshaw02 · Aug 29, 2018 at 12:10 PM 0
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Thanks a bunch!!

avatar image coltanjamesshaw02 · Aug 29, 2018 at 12:33 PM 0
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I just added it to my project and it works, I cant thank you enough

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