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Question by frontlinesaint · Dec 02, 2018 at 07:06 PM · playerprefsloadingsaving

playerprefs multiple save slots

Hi there i am kind of new to unity and playerprefs ect.

I need to have 3 seprate save slots for my game that just holds basic details such as how many deaths, current level, time played, pretty basic stuff. I have my data being saved and loaded currently and its working fine, my question is how would i go about having 3 save slots that save and load separately at the start of the game on the menu screen?

Thanks for the help in advance.

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Answer by SahanD · Dec 03, 2018 at 01:02 PM

Save

 PlayerPrefs.SetInt("deaths", Your Value);
 PlayerPrefs.SetInt("currentlevel", Your Value);
 PlayerPrefs.SetFloat("timeplayed", Your Value);

Load

 int death = PlayerPrefs.SetInt("deaths");
 int current_level = PlayerPrefs.SetInt("currentlevel");
 float time_played = PlayerPrefs.GetFloat("timeplayed");







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Answer by Vega4Life · Dec 02, 2018 at 07:13 PM

Just add a suffix to the saved data indicating the slot.


 int slot = 1;  // Or whatever slot they picked
 PlayerPrefs.SetInt ("CurrentLevel_" + slot), CurrentLevel);

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