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Question by anloko123 · Mar 21, 2016 at 01:34 AM · c#

error CS8025: Parsing error & error CS1525: Unexpected symbol `(', expecting `)', `,', `;', `[', or `=' & error CS1547: Keyword `void' cannot be used in this context

 using UnityEngine;
 using System.Collections;

 public class Ognisko : MonoBehaviour {

 public bool czyZapalic;
 public bool czyMozna;
 public bool czyZapalone;
 public bool czyPokazac;
 public ParticleSystem partikle1;
 public ParticleSystem partikle2;
 public AudioSource dzwiek;
 public Light swiatlo;
 public float timer6;
 public GUISkin GuiSkin;



 // Use this for initialization
 void Start() {
     partikle1.enableEmission = false;
     partikle2.enableEmission = false;
     swiatlo.enabled = false;
     czyMozna = true;

 }

 // Update is called once per frame
 void Update()
 {
     if (czyMozna == false)
         czyZapalic = false;
     if (timer6 >= 20)
     {
         timer6 = 0;
         partikle1.enableEmission = false;
         partikle2.enableEmission = false;
         dzwiek.Stop();
         swiatlo.enabled = false;
         czyZapalone = false;
         czyMozna = true;
         czyZapalic = true;
         czyPokazac = false;
     }
     else if (czyZapalone == true)
     {

         timer6 += (Time.deltaTime * 0.9f);
     }
 }
     void OnTriggerStay (Collider col)
 {
         if (col.tag == "Gracz")
         {
         czyMozna = true;
                 czyPokazac = false;
             czyZapalic = true;
             if (czyZapalic == true && Input.GetKeyDown(KeyCode.E))
             {
                 partikle1.enableEmission = true;
                 partikle2.enableEmission = true;
                 dzwiek.Play();
                 swiatlo.enabled = true;
                 czyZapalone = true;
                 czyMozna = true;
                 czyZapalic = false;
                 czyPokazac = false;
             }
             if (czyZapalone == true && Input.GetKeyDown(KeyCode.R))
             {
                 timer6 = 0;
                 partikle1.enableEmission = false;
                 partikle2.enableEmission = false;
                 dzwiek.Stop();
                 swiatlo.enabled = false;
                 czyZapalone = false;
                 czyMozna = true;
                 czyZapalic = true;
                 czyPokazac = false;
             }
         }
     }
    
     void OnGUI()
 {
         if (czyZapalic == true)
         {
             GUI.skin = GuiSkin;
             GUI.Box(new Rect(Screen.width / 2 - 100, Screen.height * 2 - Screen.height - 150, 200, 50), "Nacisnij ”E„ aby podpalic");
         }
         if (czyPokazac == true)
         {
             GUI.skin = GuiSkin;
             GUI.Box(new Rect(Screen.width / 2 - 100, Screen.height * 2 - Screen.height - 150, 200, 50), "Nacisnij ”R„ aby zgasic");
         }
     void OnTriggerExit(Collider col)
 {
         czyZapalic = false;
         czyPokazac = false;


     }
 }

 }
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Answer by Zoogyburger · Mar 21, 2016 at 01:43 AM

You are missing a {} at void Update. The lines

  if (czyMozna == false)
      czyZapalic = false;

don't have a closing or an opening brace.

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avatar image anloko123 · Mar 21, 2016 at 03:42 PM 0
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Not working. Parsing error Unexpected symbol (', expecting )', ,', ;', [', or =' $$anonymous$$eyword `void' cannot be used in this context

avatar image Zoogyburger · Mar 21, 2016 at 05:13 PM 0
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Can you tell me what line in the script the error reports? So your Update is formatted like this:

 void Update()
  {
      if (czy$$anonymous$$ozna == false){
          czyZapalic = false;}
      if (timer6 >= 20)
      {
          timer6 = 0;
          partikle1.enableEmission = false;
          partikle2.enableEmission = false;
          dzwiek.Stop();
          swiatlo.enabled = false;
          czyZapalone = false;
          czy$$anonymous$$ozna = true;
          czyZapalic = true;
          czyPokazac = false;
      }
      else if (czyZapalone == true)
      {
          timer6 += (Time.deltaTime * 0.9f);
      }
  }

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