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Render sorting issue when ui canvas in -y rotation VR
I have a world space canvas that rotates towards the VR camera. The canvas has a movie texture with an additive shader to display an animation. Here's the issue, when the ui canvas is rotated in -y axis, the movie texture is not being rendered properly when viewed from a distance. Up close it's rendered correctly. I have tried setting a custom render queue for the movie texture, as well as setting the ui canvas and movie texture to different layers. Nothing seems to help.
Issue can be seen here: http://www.nvctrainer.com
Hope someone else has experienced this and can offer a solution. Thanks!
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