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This question was closed Dec 02, 2016 at 06:58 PM by Rooneysan for the following reason:

The question is answered, right answer was accepted

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Question by Rooneysan · Dec 02, 2016 at 06:30 PM · unity5particlesparticlesystemparticle-system

[Unity 5.5] How can I set the properties for the ParticleSystem.main by script?

So,before updating, I was setting the ParticleSystem.startDelay property for an array of particle systems by code (in a way that they start in different times to assure more randomness).

In Unity 5.5, that property got obsoleted. Instead, they suggest accessing using the ParticleSystem.MainModule. But I get this error:

error CS1612: Cannot modify a value type return value of `UnityEngine.ParticleSystem.main'. Consider storing the value in a temporary variable

The problem is: main is currently a get-only property. Is there any other way that I missed in the documentation for accessing those properties?

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avatar image hexagonius · Dec 02, 2016 at 06:49 PM 0
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Have you taken a look at the API page? The code even does exactly what you're trying to do.

avatar image Rooneysan hexagonius · Dec 02, 2016 at 06:57 PM 0
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That solved my problem, thanks! :)

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