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Question by michaelfelleisen · Aug 24, 2020 at 03:22 PM · inputcompass

Input.compass.trueHeading sucks!

Hi,

Input.compass.trueHeading / magneticHeading works like a charm if my phone lays on my table or if I hold the phone in a (lets say) normal 45° angle. My problem arises when I start to tilt the phone until the top of the phone points directly to the ceiling. Then it gets a lot less accurate and starts to flip flop between 2 values (e.g. 0 and 180, or 90 and 270).

I found a bugreport from a few years back that was denied:

https://issuetracker.unity3d.com/issues/android-incorrect-input-dot-compass-dot-trueheading-direction

Did anyone have a similar problem and found a workaround for this?

Cheers, M

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Answer by michaelfelleisen · Aug 26, 2020 at 06:48 AM

My current workaround for this problem is looking up the phone rotation with Input.acceleration or Input.gyro.gravity and if the phone rotation gets to close to pointing straight up, I just ignore compass values.

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avatar image Llama_w_2Ls · Aug 26, 2020 at 09:27 AM 0
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Yeah, the gyroscope is way more accurate, and allows values greater than 180 so you shouldnt be flopping between 180 and 0 when pointing it directly upwards.

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