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Question by robbos729 · Sep 03, 2019 at 08:08 PM · rigidbody3dvelocityjumpforce

Inconsistent Jump height 3d

I have a script for movement but for some reason the jump segment will never jump the same height each time. public float forwardForce = 2000f; public float sidewaysForce = 500f; public float jumpForce = 100f; // Fixed Update is used when using physics

     public void Jump()
     {
         if (rb.position.y < 1.75)
         if(rb.position.y > 0.9)
         if (rb.position.x < 7)
         if (rb.position.x > -7)
 
                     {
             rb.AddForce(0, jumpForce * Time.deltaTime, 0, ForceMode.VelocityChange);
         }
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Answer by aFeesh · Sep 04, 2019 at 03:40 PM

@robbos729 Your jumps are different because you are multiplying by Time.deltaTime which changes every frame. So the amount of force you are adding is different every jump.

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avatar image hjrob05 · Sep 05, 2019 at 09:38 PM 0
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Did the trick

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Answer by xAdamQ · Sep 04, 2019 at 03:54 PM

Usually when we make a jump it's on time per button click (one frame) so you don't have to multiply it by deltaTime, just use if(Input.GetKeyDown(KeyCode.urKey)) Jump();

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Answer by FallenFang · Sep 05, 2019 at 10:36 PM

Because time.DeltaTime changes

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avatar image FallenFang · Sep 05, 2019 at 10:37 PM 0
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wait sorry someone already said this lol

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