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Question by Plauine · Aug 28, 2018 at 07:25 AM · colliderpositiondetection

Why collider detects original position only ?

Hi everyone !

This is my first question on the forum and I'm sure I'm just missing a tiny little thing here.

So I have a player (mushroom) and an enemy (spider) and I just want the spider to follow the mush and stop when it is close enough (namely when the mush enters the spider's collider).

When I do not move the mushroom everything is ok, the spider stops perfectly well. But when I move my player while playing, the spider only stops when it encounters the original (when I start the game) position of the mush.

I don't really know what could be helpful for you guys to use so please ask if you need anything !

Thanks a lot for helping, Plauine

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