Editor GameView locked at 60 fps on new project
I create a new project. I set Edit->Project Settings->Quality->Vsync Count = 0. I build and run, profiler reports ~1000fps.
I create a new script and add it to the camera:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Vsync : MonoBehaviour
{
void Start()
{
Application.targetFrameRate = 300;
UnityEngine.QualitySettings.vSyncCount = 0;
}
void Update()
{
Debug.Log(Application.targetFrameRate + " " + UnityEngine.QualitySettings.vSyncCount);
}
}
I create a new display resolution for the Game tab and set it to 10x10.
I click play and turn on stats, fps initially spikes then settles at 60+-0.1. Console reports targetFrameRate as 300 and vSyncCount as 0.
I turn on profiler, 92% editorloop. Change to editor profiler, update rendering is main culprit, see image.
Have tried with 2020.3.33f1 and 2021.3.3f1. Am using linux mint 20.3 Cinnamon, kernel 5.13.0-39, Ryzen 2700x, asus RX 480x 8GB.
I code for fun, have spent 6+ hours trying to sort this and feel utterly defeated. Any comments would be incredibly welcome, a solution even more so.
Answer by wassilcblur · May 29 at 11:06 AM
Hello, check in the Game window, under free Aspect and uncheck VSync. See if it unlock the FPS
Hi
Thanks for your advice, sadly this did not solve it. I have just accepted it and test outside the editor for performance issues.