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Question by omx.jonson · Nov 17, 2015 at 07:39 AM · androidmovementgraphicsartifacts

Need help with weird graphic artifacts on Motorola Moto G.

The game I'm working on works just fine on any device I was able to test it on. Old timers like HTC Desire Z or Samsung Galaxy S1 are able to easily grasp the majesty of the graphics :) Yesterday I started it on Motorola Moto G, and across the whole game, these weird artifacts appear:

alt text

Sprites are imported in True Color (proper gradients handling), but the game is quite well optimiesed, and runs fine on any device, expect this one. Any clues of what can be the reason for these artifacts to show up?

EDIT: SOLUTION -> Disable Depth And Stencil Buffer

12268613-1072217436144805-1566773294-o.jpg (68.8 kB)
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avatar image Statement · Nov 17, 2015 at 04:52 PM 0
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If you found a solution, please post it as an answer and accept it.

If you still have issues, try using Adreno Profiler or other tools to analyse which shaders/textures were used to produce those pixels.

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Answer by omx.jonson · Nov 17, 2015 at 05:11 PM

SOLUTION -> Disable Depth And Stencil Buffer

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