Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Josh1231 · Jul 25, 2013 at 04:56 PM · c#networkingnetworkgun

C# How to have a gun select

Just wanted to know how i can have a gun select spawn the correct gun when i pick it in my loadout. what i have so far is:

 if (GUILayout.Button ("Change Guns"))
         {
         if (GUILayout.Button ("Pistol"))
             {
             if (GUILayout.Button ("Test Pistol"))
                 {
                     
                 }
             }
         if (GUILayout.Button ("LMG"))
             {
                 
             }
         if (GUILayout.Button ("Assault Rifle"))
             {
                 
             }
         }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Josh1231 · Jul 25, 2013 at 05:42 PM 0
Share

just saying, i know most of this is wrong, i changed it but still don't know how to have a gun select

avatar image Josh1231 · Jul 25, 2013 at 06:10 PM 0
Share

is it impossible? because no one is answering

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by aldonaletto · Jul 25, 2013 at 06:12 PM

A simple way is to have all weapons childed to an empty object which in turn is childed to the camera, and deactivate all of them but the one currently selected - deactivated objects aren't rendered, neither their scripts are functional, thus you effectively has only one weapon on your hands at any time. Take a look at this answer, which is based on the good FPS Tutorial.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Josh1231 · Jul 25, 2013 at 06:18 PM 0
Share

so i have them all child of the camera and all of them invisible and when i press spawn i spawn another one of the weapon i picked and make it visible?

avatar image aldonaletto · Jul 26, 2013 at 03:32 AM 0
Share

$$anonymous$$ore or less: you have all weapons attached to the camera, but only one of them is active. Picking a weapon actually is a fake operation: you just set some variable to indicate that the weapon is available - take a look at this answer.

avatar image clunk47 · Jul 26, 2013 at 02:03 PM 0
Share

@aldonaletto Thanks man, this seems like it would be more efficient than the way I have been doing it all this time using instantiations. I learn something new every day here, +1 :D

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I send a simple Vector3 over a network? 1 Answer

C# How to make the gun remember who equipped it 1 Answer

Syncing localScale 0 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

C# How to have weapon pickup 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges