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Question by walczak · Aug 28, 2011 at 09:42 AM · rigidbodyontriggerenterjumping

Jumping with ridget body and OnEnterTrigger

Hello everyone,

I am making simple 2D platform game. I need some help with my jumping script. Here is my code attached to the Character rigidbody Game Object:

 var moveSpeed:float = 0.1;
 var jumpSpeed:float = 0.2;
 var jumpHeight = 10;
 var jumping = false;
 
 function Update () {
 
     if(Input.GetButton("Right"))
     {
         rigidbody.position += Vector3(moveSpeed, 0, 0);
     }
     
     if(Input.GetButton("Left"))
     {
         rigidbody.position -= Vector3(moveSpeed, 0, 0);
     }
         
     if(Input.GetButton("Jump") && !jumping )
     {
         rigidbody.velocity = Vector3(0,jumpHeight,0);
         jumping = true;
     }
 }    
     
 function OnTriggerEnter(col:Collider)
 {
     if(col.gameObject.tag == "Floor")
     {
         jumping = false;
     }
 }

The guy jumps once but then doesn't want to jump again. Is there anything wrong I am doing with the OnTriggerEnter function? Probably this is just me being stupid:P

I have used this: http://answers.unity3d.com/questions/48557/how-do-i-check-when-a-rigidbody-is-colliding-with.html but I am still having problems.

Thanks for any help.

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Answer by Joshua · Aug 28, 2011 at 10:03 AM

I assume the problem is that you're using OnTriggerEnter to register landing, but the collider on the floor is probably not a trigger. So use OnCollisionEnter instead.

 function OnCollisionEnter( col : Collision )
 {
     if( col.gameObject.CompareTag( "Floor" ) )
         jumping = false;
 }
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avatar image walczak · Aug 28, 2011 at 10:29 AM 0
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Thanks mate, it works! Sorry about that comment but i am just a noob:-)

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