Question by
Geads · Aug 27, 2018 at 04:32 PM ·
optimizationupdateprofilereventsystemprofiling
EventSystem.Update() takes up 90% of CPU - Profiler Data Help
When I click a button to change scenes my game freezes for a split second and the profiler spikes up to 209 ms before coming back down. Does anyone know what might be causing this? I googled relentlessly for EventSystem.Update() but have found very few posts that pertain to me. I'm getting 470 calls of GC.Alloc and I'm not sure why.
unityprofilerhelp.png
(165.3 kB)
Comment
Your answer
Follow this Question
Related Questions
Game Optimizing - Animators best practice? 0 Answers
help with unity scene optimization 0 Answers
Minimising draw calls but adding materials. 0 Answers
New input system has big overhead for gamepad. 1 Answer
Scripting Problems with var arrays 1 Answer