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How to make Object1 be upfront Object2 even though it is inside of it?
Hi.
I got this Sphere2 inside of a Sphere1.
I would like the Sphere1s ShaderGraph not affect Sphere2.
Sphere1s ShaderGraph makes Sphere1 look like a surrounding of a blackhole. It distorts light.
Sphere2 looks like a Planet.
I would like this to look like a Planet inside of a gravitational distortion and the Planet still wont be distorted.
Any suggestions? Thanks a lot!
btw. any way to make Sphere1 not only have the outside look like a surrounding of a black hole, but also when you fly inside of the Sphere1, it will have the same effect? (Sphere1 would be filled with a ShaderGraph.
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