Unity UWP Failed Sign
Hello guys, sorry if I'm breaking any rules, but I'm pretty new to all of this. I've being trying to compile my game to Universal Windows Platform it's being a while, days actually, and when trying to build in Master Mode I always get this error; Severity Code Description Project File Line Suppression State Error APPX1204 Failed to sign 'C:\Users\lucifer\Desktop\Unity\UnityBuilds\AppPackages\SpaceFront00-08-22-2021-PC01-UnityVersion-2020.3.17f1\SpaceFront00-08-22-2021-PC01-UnityVersion-2020.3.17f1_1.0.3.0_Master_Test\SpaceFront00-08-22-2021-PC01-UnityVersion-2020.3.17f1_1.0.3.0_x86_Master.appxbundle'. SignTool Error: File not found: C:\Users\lucifer\Desktop\Unity\UnityBuilds\AppPackages\SpaceFront00-08-22-2021-PC01-UnityVersion-2020.3.17f1\SpaceFront00-08-22-2021-PC01-UnityVersion-2020.3.17f1_1.0.3.0_Master_Test\SpaceFront00-08-22-2021-PC01-UnityVersion-2020.3.17f1_1.0.3.0_x86_Master.appxbundle
 SpaceFront00-08-22-2021-PC01-UnityVersion-2020.3.17f1    C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VisualStudio\v16.0\AppxPackage\Microsoft.AppXPackage.Targets    5277    
 But it all goes fine if I compile in Debug or Release mode. How do I fix it?. I
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                