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Question by Mike99 · May 07, 2012 at 03:53 PM · rotationsprite

sprite rotation

hi,

i have a sprite which i'd like to rate 180 when moving left/right.

my problem is that when i use transform.rotate everything is inverted ; the sprite and the left/right direction so when i pressed left arrow key, my sprite goes to the right and vice versa.

what's the right way to do the correct rotation ?

thanks

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avatar image syclamoth · May 07, 2012 at 05:18 PM 0
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What's so difficult about rotating an object? Does it invert your controls?

$$anonymous$$eep in $$anonymous$$d that a sprite alone does nothing. There's no reason why you need to keep your controls slaved to the direction that it is currently pointing- try using an empty transform, and just pivot the sprite on top of that.

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Answer by Mike99 · May 07, 2012 at 07:06 PM

I'm not sure i understand what you mean but I've got an empty object with a sprite (using sprite manager).

Here's the code I use maybe there's something wrong in there ?

 void Update ()
 {
     transform.Translate (Input.GetAxis ("Horizontal") * Time.deltaTime * speed, 0, 0);
     
     
     if (Input.GetAxis ("Horizontal") > 0) { // if going right direction
         
         
         if (walkingRight != true) { // if was going left the frame before => rotate sprite
             Debug.Log ("rotate to the right");
             walkingRight = true;
             transform.Rotate (Vector3.up * 180);    
         }
         sprite.DoAnim ("walk");
         
         Debug.Log ("going right");
         
         
     } else if (Input.GetAxis ("Horizontal") < 0) { // if going left direction
         
         
         if (walkingRight == true) { // if was going right the frame before => rotate sprite
             Debug.Log ("rotate to the left");
             walkingRight = false;
             transform.Rotate (Vector3.up * 180);
         }
         sprite.DoAnim ("idle");
         
         Debug.Log ("going left");
         
         
     } else { // play idle anime
         
         sprite.DoAnim ("idle");
         
     }
     
 }
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