Question by
pinkscooter · Mar 06, 2020 at 12:53 AM ·
shadervrshadersrender
Volumetric Light with VR in URP have a weird clipping... Any ideas?
Experimenting with volumetric light in VR... Found this weird camera transparent clipping issue on the shader. I'm pretty new to shadergraph so just followed a youtube tutorial. Works like a dream in a non-vr environment. Here's my node: Would appreciate any suggestion or train of thought!!
capture1.jpg
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capture.jpg
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