Question by 
               DukeRoderick · Jan 31, 2021 at 12:30 AM · 
                webglbuildingbuild settingsbuildpipeline  
              
 
              What are Unity's default emscripten arguments during build?
I find myself needing to know what arguments Unity is using during the WebGL build process for emscripten but try as I might there doesn't seem to be an obvious way to get this information. Does anyone at Unity or in the community know of a recommended way to either log this information or retrieve it from Unity?
Thanks!
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                