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Is it possible to Bake Cloth Physics ?
The question is pretty straightforward, is it possible to bake a cloth physics animation?
Giving it an object cloth physics is easier then manually animating it, but I only needed for opening and closing some curtains. If could bake them, it would use less resource and ensure they don't do anything unexpected.
Answer by yant · Oct 26, 2015 at 08:20 PM
There's no built-in baking, but would it be enough for your purpose to use this: http://docs.unity3d.com/ScriptReference/Cloth-vertices.html
Basically it gives you the access to the cloth particles and you can read them every physics frame, save, and play back later.
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