Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by ShinyTaco · Dec 10, 2014 at 03:10 AM · lerpmathfaltitude

How Make a Simple Altimeter?

I've been over all the other altimeter and speedometer questions and answers thoroughly and am still in need some help.

I need a very simple altimeter. It needs to be dial on a gameObject and not GUI.

I have a needle and a face.

All that I need it to do is have the needle be placed at 0 when the altimeter is at zero and move accordingly and accurately as you ascend and descend.

I can access the altitude variable which is easy enough and works fine.

I think I need to use something like this:

 float needleAngle= Mathf.Lerp(altitudeLow, altitudeHigh, Time.time);

Although Time.time is wrong.

I need to Lerp the needle using the altitude.

What am I missing and how do I do this correctly?

Thanks in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Kiwasi · Dec 10, 2014 at 03:24 AM

 float needleAngle= Mathf.Lerp(altitudeLow, altitudeHigh, actualAltitude/(altitudeHigh-altitudeLow));

Although if you want the altitude needle to move based on angle then you probably want something like this

 float needleAngle= Mathf.Lerp(angleMin, angleMax, actualAltitude/(altitudeHigh-altitudeLow));
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ShinyTaco · Dec 11, 2014 at 02:04 AM 0
Share

Thanks so much for your help.

Can you help with rotating the needle?

I tried:

 transform.eulerAngles = new Vector3(0,needleAngle,0);

but that doesn't work.

avatar image ShinyTaco · Dec 11, 2014 at 02:53 AM 0
Share

I don't know. If I use:

 (angle$$anonymous$$in, angle$$anonymous$$ax, Time.time)

The needle rotates, but when I use the actualAltitude, it doesn't rotate. It jumps to the maxAngle.

avatar image ShinyTaco · Dec 11, 2014 at 05:20 AM 0
Share

Thanks, I got it working with your help.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mathf.Lerp not working as expected 2 Answers

How can i pause gradually from timeScale 1.0 to 0.0 over a second? 1 Answer

How the heck does Mathf.Lerp work? 2 Answers

Slide object between two moving points c# 1 Answer

Mathf.Lerp won't stop snapping 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges