Particle Effect appears low-quality in-game.
This may just be the fact that laptop graphics cards are doodoo but I would like some clarification. I have some particle effects in a graphics intensive scene. When running simulations in the editor they look great (only one at a time obviously). When playing the game in-editor or in-build, one type of particle renders fine (less graphics-intensive I suppose), however the other has problems. Only one instance renders properly, the others look like square billboards with terrible quality and some don't play at all. It doesn't matter that the build is set to fantastic mode. There is no lag evident in the build however in the editor there is some pretty hefty lag, although the light bake on auto is always running. Is there anything I can do to get these particles to look better without lowering the quality of the effect?
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