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Question by Graf-Zorba · Apr 27, 2015 at 01:03 AM · guiwwwienumeratormovietexturemovie

www.movie on GUI Texture in front of Camera

I am trying to adjust the www.Movie script so that the movie gets projected on a full screen GUI always appearing in front of the current camera position. The default code on http://docs.unity3d.com/ScriptReference/MovieTexture-audioClip.html sets the camera position back to the origin. Im also looking for a way to prematurely end the projection on Click.

In the code below I attempt to draw a temporary GUI texture, it seems almost working but not quite. Anyone pointing me in the right direction has my eternal gratitude ...

 using UnityEngine;
 using System.Collections;
 
 //[RequireComponent(typeof(GUITexture))]
 //[RequireComponent(typeof(AudioSource))]
 public class GUI_Test4 : MonoBehaviour {
 
 
     public string url;
 
     IEnumerator Start() {
         WWW www = new WWW(url);
         MovieTexture movieTexture = www.movie;
         while (!movieTexture.isReadyToPlay) {
             yield return null;
         }
 
         GUITexture gt = GetComponent<GUITexture>();
         gt.texture = movieTexture;
 
         GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), movieTexture, ScaleMode.ScaleToFit, true, 0F);
 
         /*
         transform.localScale = new Vector3(0, 0, 0);
         transform.position = new Vector3(0.5F, 0.5F, 0);
         Rect inset = gt.pixelInset;
         inset.xMin = -movieTexture.width / 2;
         inset.xMax = movieTexture.width / 2;
         inset.yMin = -movieTexture.height / 2;
         inset.yMax = movieTexture.height / 2;
         gt.pixelInset = inset;
         */
         AudioSource aud = GetComponent<AudioSource>();
         aud.clip = movieTexture.audioClip;
         movieTexture.Play();
         aud.Play();
     }
 
 
 
 
 
 }
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