Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by alexapavlovich · Jul 14, 2017 at 11:52 AM · unity 5playerprefssavescore system

Save score in Unity

I have the following script which I use for calculating the score

 public class Score : MonoBehaviour {
 
     Score sc;
 
     void Start()
     {
         GameObject obj = GameObject.Find("ScoreSystem");
         sc = obj.GetComponent<Score>();
 
     }
 
     void OnTriggerEnter2D(Collider2D coll)
     {
         if (coll.tag == "Ball")
         {
             sc.score++;
         }
     } }

and this is the class where I increase the value

 public class Score : MonoBehaviour {
 
     public int score;
 
     void Start()
     {
         score = 0;
     }
 }

But the problem I have is that the value always stays 0 when I switch to a different scene. I even used this code to store the value and display in the next scene but it didn't work

 void Update()
 {
     PlayerPrefs.SetInt("score", score);
     PlayerPrefs.Save();
 }

and this code for taking the value

 score = PlayerPrefs.GetInt("score");

How can I store the latest value inside an Int and display it in the next scene and when I leave that scene it reverts back to 0?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image vir1234 · Jul 14, 2017 at 12:00 PM 0
Share

Dont use playerPrefs in update. use in OnTriggerEnter2D

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by SohailBukhari · Jul 14, 2017 at 12:09 PM

first your score calculating script and the script where you are increasing value have the same name. change the class name as ScoreSystem and then update value. you have to update your prefs in the OnTriggerEnter2D method instead of update.

  void OnTriggerEnter2D(Collider2D coll)
      {
          if (coll.tag == "Ball")
          {
              sc.score++;
             PlayerPrefs.SetInt("score", sc.score);
             PlayerPrefs.Save();
          }
      }

and make sure your OnTriggerEnter2D method is working fine. Note:

you can get PlayerPrefs as you set in the code.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image alexapavlovich · Jul 14, 2017 at 12:32 PM 0
Share

Thank you, it's working now

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

135 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Highscore won't save 3 Answers

How can i save a variable for only one scene? 1 Answer

Playerprefs to save unlocked button 2 Answers

save unlocked character by Playerprefs 3 Answers

How to save color 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges