Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dylan56477 · Mar 02, 2012 at 01:29 PM · textureraycastingtagssyntax

Bullet hole fade out and tagging

Hi guys, I've already got it figured out how I'm going to put a bullet hole where the raycast hits but I have two questions:

One, I want to make it fade out. But not the alpha channel for the material but actually destroy it, just not abruptly. What line of code would I use for that?

Also, I know there's a certain line of code that says if the raycast hits this item with a certain tag an event happens. In this case the bullet hole. So what is the proper syntax for that? Thank very much for the help.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Bicko · Mar 02, 2012 at 03:05 PM

As far as fading out, you'll probably want to adjust the alpha value of the material, and test to see if it's reached 0. Once it has, you can destroy it. Something like this maybe (untested).

 void FixedUpdate()
 {
     renderer.material.color = Color.Lerp(renderer.material.color, new Color(1,1,1,0), Time.deltaTime);
     if(renderer.material.color.a <= 0)
         Destroy();
 }

For the Raycasts, that's pretty simple. Do your raycast, and then test if what was hit has the tag you're looking for. Quick (again untested) example:

 RaycastHit hit;
 
 if(Physics.Raycast(transform.position, Vector3.forward, out hit))
     if(hit.collider.tag == "MyTag")
         print("Hit the desired object");
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

how to stop player movemnt when there is something near him 3 Answers

Right Click to Ignore All But Terrain, How? 1 Answer

Assigning UV Map to model at runtime 0 Answers

I am using this script to drag/move gameobjects with the mouse. I need the script to ONLY recognize objects with a TAG, like "Painting", How can I fix this? 3 Answers

Can't refer to a child (with a different tag) when the parent has a rigidbody 2d 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges