Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Dreeka · Aug 09, 2011 at 12:19 PM · rigidbodyexplosion

Explosion problem

Hello,

I have a mine in my game. If the marble rolls over it, then it should create an explosion force, which sends the marble to the opposite direction where it came from. However, the explosion send the marble directly up every time.

How should I fix it?

Here is the script:

 var radius     = 5.0;
 var power     = 250.0;
 
 var explosionPos    : Vector3;
 
 function Start () 
 {
     explosionPos = transform.position;
 }
 
 
 function OnTriggerEnter (other : Collider)
 {
     if (other.tag == "Player")
     {
         other.rigidbody.AddExplosionForce(power, explosionPos, radius, 3.0);
     }
 }

Thanks!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sir Keyzinburga · Aug 09, 2011 at 12:56 PM 0
Share

Would it help to put the explosionpos slightly above the $$anonymous$$e itself?

avatar image Dreeka · Aug 09, 2011 at 01:01 PM 0
Share

No, I have tried it.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by FTheCloud · Aug 09, 2011 at 01:28 PM

Use the explosion framework provided by unity 3d:

http://unity3d.com/support/resources/unity-extensions/explosion-framework.html

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Dreeka · Aug 09, 2011 at 01:44 PM 0
Share

I have tried it, and I my marble still goes up, not backward. I have noticed, that it spins the marble, and shoots it up.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to make helicopter fall and explosion 1 Answer

Instantiated Bomb Not Exploding 1 Answer

AddExplosionForce won't have any effect. 1 Answer

AddExplosionForce() does not appear to have any effect 1 Answer

Directional Explosion 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges