Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by j_a_quent · Aug 16, 2019 at 03:43 PM · lightmappingbakinggpubakedlightingbaked light

Invalid texels with Progressive GPU (Preview) but not with CPU Progressive

Short description of the problem: In my room, some walls have artefacts (picture 1) and are not rendered correctly if I use Progressive GPU (Preview) from Unity 2018.3.14f1 to bake the scene. The room itself is imported from SketchUp and I genereted the UVs with Unity. The odd thing is that only the walls in one corner of the room show that behaviour. For instance, the wall on the right in picture 1 is rendered well and nicely but the walls have the same material and were created in same way in SketchUp. The texel validity view shows that all of those texels are invalid (picture 2).

alt text

The odd thing is that if I bake it with Progressive CPU, the walls do no show those artefacts (picture 3) and the texel validity view shows only very few invalid texels (picture 4).


Other useful information: I use the following settings for the light maps (pictures 5). I use a room with a scale of 100 because otherwise the 3D objects that I download don't work well. Maybe also relevant: The aim of this project to generate approxamitely 50 rooms that relatively realistic with a small numer of objects in them. I am doing this project as part of my research in neuroscience, so help would be greatly appreciated because I am out of my comfort zone here. If you have any advice which settings are suitable for my project to reduce the baking time and to make it more efficient, please let me know.

alt text

Discliamer: I am not a game designer or developer but a scienticst that wants to research how people remember objects in virtual environment, so please forigve me if I miss something or ask a stupid question. I tried to google my problems but only very few things came up and I couldn't find any things that matches my problems. I hope I provided all necessary information.

unityquestion2.png (93.1 kB)
unityquestion1.png (480.5 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by j_a_quent · Aug 19, 2019 at 11:58 AM

I am happy to announce that this problem goes away if I save in my room in SketchUp 2017 format and use Unity2019.3.0a.12.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

178 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Baking Error: Albedo and Emissive’ job filed with error code: 2 (‘Failed to bake albedo & emissive map.’).,Constantly get this error: Albedo and Emissive’ job filed with error code: 2(‘Failed to bake albedo & emissive map.’). 0 Answers

Pre Calculate Preabs for Lightmapping 0 Answers

Baked GI Light Bleeding 0 Answers

Progressive GPU Lightmapper won't fully utilise GPU (I Think?) 2 Answers

Map is not baking, Everything is set to static. I don't know what to do anymore. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges