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This post has been wikified, any user with enough reputation can edit it.
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Question by Braza · Aug 25, 2014 at 07:20 AM · instantiatebuild and run

Instantiate at runtime works with Editor but freaking strange behavior at standalone build

Hi all, thanks for visiting!

I have problem with instantiating prefabs at runtime.

  • It was done successfully a while ago

    private GameObject Instantiate(ISFSObject entity) { GameObject representation = bucketPrefab; if (entity.ContainsKey("look")) { int entityRepresentation = entity.GetInt("look"); switch(entityRepresentation) { case 0: representation = Resources.Load("alpha_midres", typeof(GameObject)) as GameObject; break; case 1: representation = Resources.Load("beta_midres", typeof(GameObject)) as GameObject; break; } if (representation == null) { Debug.LogError(DateTime.Now.ToString() + " Instantiate: Look is: NULL"); } Debug.Log(DateTime.Now.ToString() + " Instantiate: Look is: " + representation.ToString()); } ClientMapManager mapMgr = (ClientMapManager)GameObject.Find("MapManager").GetComponent("ClientMapManager"); if (mapMgr == null) { Debug.LogError(DateTime.Now.ToString() + "Instantiate: ClientMapManager is: NULL"); } Vector3 position = GetPositionFromSnapshot(entity); if (position.Equals(Vector3.zero)) { Debug.LogError(DateTime.Now.ToString() + " Instantiate: New entity has no position!: " + entity.ToString()); position = new RGB(0,0).Center * Hex.Side; } Quaternion orientation = GetOrientationFromSnapshot(entity); if (orientation.Equals(Quaternion.identity)) { orientation = representation.transform.rotation; Debug.LogError(DateTime.Now.ToString() + " Instantiate: New entity has no orientation!: " + entity.ToString()); } return (GameObject)UnityEngine.Object.Instantiate(representation, position, orientation); }

  • It appeared to work bad at built client

  • It still works just fine in the Editor

  • According to logs position, rotation and prefab are fine

    GameObject newInst = Instantiate(newPair.Value); if (newInst == null) { Debug.LogError(DateTime.Now.ToString() + " UpdateViewFormSFS: newInst is: NULL"); return; } Debug.Log(DateTime.Now.ToString() + " UpdateViewFormSFS instantiated: " + newInst.ToString() + " at pos: " + newInst.transform.position.ToString() + ", rot: " + newInst.transform.rotation.ToString());

  • On the built client it actually looks like prefab quickly flying on a spiral track to center of the screen, then shivering at mid and then disappearing. Sometimes I dont see them at all.

  • But it doesnt happen to all prefabs, only to human prototypes from mixamo

  • These prefabs are in Resource folder

Any inputs or ideas how to diagnose it?

PS: code formatting is either broken here or I'm stupid. Tried to make it work for 10 minutes now

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avatar image Braza · Aug 25, 2014 at 07:01 AM 0
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But HOW??? I tried code button and also read http://daringfireball.net/projects/markdown/syntax#precode about spaces and tabs: nothing works...

avatar image Braza · Aug 25, 2014 at 04:14 PM 0
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I allowed anyone to edit message.

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