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Question by thesavvycow · Aug 24, 2018 at 04:13 AM · unity 2d

My 2d object isnt acting as a trigger

Im trying to make a object re spawn when it falls out of the cameras view. I have set the object im using as a trigger & ive set my players tag to player. Idk what the problem is. Im bad at coding so pls keep the talk simple. Thanks in advance. hears my code public class Respawn : MonoBehaviour { [SerializeField] private Transform player; [SerializeField] private Transform respawnPoint;

 void OnTriggerEnter2D(Collider2D other)
 {
     player.transform.position = respawnPoint.transform.position;
 }

}

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avatar image eses · Aug 24, 2018 at 07:42 AM 0
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Hi @thesavvycow - $$anonymous$$ake sure that either your player or the other object has also a Rigidbody. $$anonymous$$ake sure that the collision layers are setup so that collision between player and trigger box object are registered. Also, make sure both are using either 3D or 2D system components, as they are different systems.

See: https://docs.unity3d.com/ScriptReference/Collider.OnTriggerEnter.html

Unity's tutorial on triggers: https://youtu.be/m0fjrQkaES4

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