- Home /
 
               Question by 
               andreisaldorfean · Mar 13, 2021 at 03:34 PM · 
                animationriggingexceptionrig  
              
 
              Character animations doesnt match with the ones in blender
So I am trying to animate my character (I animated it in blender then exported it in unity) but when I try to set it up with the generic rig the hands are not closed as I made them in blender. I made an idle animation and a run anim and in the run animation the character closes its hands and in idle not, and in unity his hands are open in both animations. I tried to set the rig to humanoid but it is glitching a bit so I let it to generic but as I said the armature doesn't affect all the parts of the body
These are the settings for the character

               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                