Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Mr. Flusher · Mar 12, 2013 at 11:48 AM · exportmissingexportingsmoothing

Exporting models from Blender to Unity problem.

Hello there fellow game designers. I'm fairly new to Unity and Blender, and I have a problem with exporting.

I am making a arena and it looks just fine in blender, but when I export it to Unity, I notice some of the walls are missing and all of the edges are smoothed out (NOT GOOD!!). I believe I know what is happening with the walls. For an example, go into Blender and take a Torus, make it size 30 and go inside it. Notice how all the walls are there? Now, export it to Unity and look inside it again. All the walls are missing! The walls on the outside are fine, but not the inside... Please tell me I don't need to remake the arena again, I've spent a lot of time on that thing! Also, how do I stop it from smoothing everything?

-Thanks in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Mr. Flusher · Mar 13, 2013 at 02:50 AM

Okay so I figured it out with the help of someone called Toasttify on the forums. To fix the problem, go into modifiers and add a solidify modifier to the selected object that appears to have the missing walls when exported to Unity. Hit apply and there ya go! No more missing walls. - Thanks again Toasttify!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by kaanalan113 · Mar 12, 2013 at 12:05 PM

if you add edge split the arena in blender the walls should look fine. and if you extrude the walls in blender you will see the missing walls in unity.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mr. Flusher · Mar 12, 2013 at 12:17 PM 0
Share

What? lol, sorry, I need a little more explanation. This arena is my first model ever, so I am a complete noob to it. So, what is edge split? And I have extruded some walls, while some DO show, others don't. It's very disconcerting...

avatar image Mr. Flusher · Mar 12, 2013 at 12:31 PM 0
Share

Alright, I saw the edge split modifier and tried to use it, the wall edges are still smoothed out when I export to Unity. And the walls are still missing.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Building my Game 0 Answers

Blender Modeling To Unity 3D. 1 Answer

No flash export to Unity 4.5.5f1 1 Answer

invalid assetdatabase path unity warning error 1 Answer

Missing Enable Modules in Xcode 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges