Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by skate4life13010 · Nov 08, 2014 at 06:19 AM · interfaceforuser

Spawning gui buttons

So Im trying to spawn GUI buttons in a 5 by 6 grid like structure containing 30 cubes each one with k. I want square buttons with a counter K on it incrementing each one. I eventually want to make it usable for an iPhone but thats not a priority right now i just want this to work.

 var j=30;
 var l=30;
 
 var k=1;
 
 function OnGUI () {
     // Make a group on the center of the screen
     GUI.BeginGroup (Rect (Screen.width / 2 - 100, Screen.height / 2 - 100, 250, 800));
     for(var x=1; x<6; x++){
         for(var k=1; k<7; k++){
                 
                 if(GUI.Button (Rect (j,l,20,20), "x")){
                 Application.LoadLevel (k);
                 }
                 
             j=j+30;    
             
             if(j>=180){
                 j=30;
             }
         }
         l=l+30;
         if(l>=210){
                l=30;
            }
     Debug.Log("x");           
     }
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by SkaredCreations · Nov 08, 2014 at 03:02 PM

Maybe you're probably looking for something like this:

 #pragma strict
 
 var levelStart : int = 1;
 var levelCount : int = 25;
 var buttonWidth : int = 30;
 var buttonHeight : int = 30;
 
 private var cells : int;
 private var groupRect : Rect;
 
 function Start () {
     cells = Mathf.CeilToInt(Mathf.Sqrt(levelCount));
     groupRect = Rect ((Screen.width - buttonWidth * cells) / 2, (Screen.height - buttonHeight * cells) / 2, buttonWidth * cells, buttonHeight * cells);
 }
 
 function OnGUI () {
     // Make a group on the center of the screen
     GUI.BeginGroup (groupRect);
     var level : int = levelStart;
     var y : int = 0;
     for (var l : int = 0; l < cells; l++) {
         var x : int = 0;
         for (var c : int = 0; c < cells; c++) {
              if (GUI.Button (Rect (x, y, buttonWidth, buttonHeight), level.ToString())){
                 Application.LoadLevel (level);
             }
             x += buttonWidth;
             level++;
             if (level > levelCount)
                 break;
         }
         if (level > levelCount)
             break;
         y += buttonHeight;
      }
      GUI.EndGroup();
 } 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by skate4life13010 · Nov 08, 2014 at 06:09 PM

Yes, Thank you very much skaredCreations!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

I made a better shader how do i fix[add _Shadow Strength]help???>Sorry that im asking for to much 1 Answer

Airlock Door Code Problems [Solved] 1 Answer

interfaces ? whats going on here !! 1 Answer

Help In Making a SphereCast for 3D Tire! Working RayCast Script included! 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges