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change the wrap mode of a 2d animation
hi, i have a gameobject with an animator attached. the animator has 2 animations ("Idle" and "attack"). the problem is that i get the error
"MissingComponentException: There is no 'Animation' attached to the "EntityPlayer" game object, but a script is trying to access it. You probably need to add a Animation to the game object "EntityPlayer". Or your script needs to check if the component is attached before using it."
its important that the idle animation loops , whilst attack animation plays once , stops and then goes back to idle.I have no idea what i am doing wrong. please help !
here is a portion of the code: ( i removed everything except the parts relevant to the problem to make it easier to look at).
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Entity : MonoBehaviour
{
public GameObject GOContainingAnimator;
Animator EntityAnimator;
public string IdleAnimationName;
public string MeleAnimationName;
public string RangedAnimationName;
public string DeathAnimationName;
public bool EntityIdle;
public bool EntityAttackingMele;
public bool FriendOrEnemyInfront;
public GameObject GOContainingAnimator;
void Start ()
{
EntityAnimator = GOContainingAnimator.GetComponent <Animator> ();
}
void Update ()
{
AnimatorUpdater ();
}
void AnimatorUpdater ()
{
//if the entity is moving loop the idle animation, if it isnt, go through it once and then stop
if (EntityIdle) {
EntityAnimator.SetBool ("EntityIdle", true);
EntityAnimator.animation [IdleAnimationName].wrapMode = WrapMode.Loop;
}
if (FriendOrEnemyInfront && EntityIdle) {
EntityAnimator.SetBool ("EntityIdle", true);
EntityAnimator.animation [IdleAnimationName].wrapMode = WrapMode.Once;
}
if (EntityAttackingMele) {
EntityAnimator.SetBool ("EntityAttackingMele", true);
EntityAnimator.animation [MeleAnimationName].wrapMode = WrapMode.Once;
} else {
EntityAnimator.SetBool ("EntityAttackingMele", false);
}
}
}
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