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Question by Dud3rdude · Aug 11, 2019 at 05:47 AM · unity 2d

Making a parented prefab be 0, 0, 0, on its parent.

I have been having a lot of trouble with this lately so I figured I would just do this. I am kind of new to programming so the code is not very... good.

alt text

So when I press play the Prefab spawns but it does not go to 0, 0, 0, like i want it to. I am probably just doing something completely wrong and dumb but this has been bugging me for a few hours now. So please help me.

code1.png (12.9 kB)
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avatar image Dragate · Aug 11, 2019 at 06:28 AM 1
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So far you have instantiated the gameobject and made it a child. You haven't set its position. If you want it to go to (0,0,0) in world space you would do:

 childObject.transform.position = Vector3.zero;

or if you want it go be at (0,0,0) relative to the parent you would use:

 childObject.transform.localPosition = Vector3.zero;

Btw, there is an overloaded method of Instantiate() that can set position & parent as well.

avatar image Dud3rdude Dragate · Aug 11, 2019 at 04:22 PM 0
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thank you so much! this really helped me out

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